Tank Aces Campaign Rules


Force Selection (Round One)
You may spend 500pts to spend on your company, you may choose units from the HQ, Combat & Weapons platoons. You do not have to purchase compulsory platoons, you do not even need a HQ platoon, The composition of your for is not set but once the campaign has started you will not be able to change your company eg. if you start with a force from the 4th Armourd Division, you cant change to the 7th Armourd Division for you next game. You may not take any Warrior units or any Tiger Ace abilitys

First Round Special Rules
Before your Games both players rolls a dice the winner gets to choose the route that you fight in, if for some reason there are games of Axis vs Axis or Allies vs Allies each player rolls another dice and the winner gets to chose what side they are fighting for.

Experience Points
Playing the Game            1 point
Have more tanks left       2 points
Ace survives                   1 point
Highest Kill count           2 points
also for every 5 Tank Team kills your Tank Ace scores you gain a bonus 3 points of experience which are granted at the end of the round



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